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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>See Through Studios - Latest Comments</title><link>http://seethroughstudios.disqus.com/</link><description></description><atom:link href="https://seethroughstudios.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 30 Oct 2013 15:40:21 -0000</lastBuildDate><item><title>Re: You title, “Particulars,” has been Greenlit! (image)</title><link>http://www.seethroughstudios.com/2013/10/you-title-particulars-has-been-greenlit-image/#comment-1102664113</link><description>&lt;p&gt;Yay!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesse Black</dc:creator><pubDate>Wed, 30 Oct 2013 15:40:21 -0000</pubDate></item><item><title>Re: Awards and Events &amp;#8211; Come and Play Our Games!</title><link>http://www.seethroughstudios.com/2013/09/awards-and-events-come-and-play-our-games/#comment-1080576820</link><description>&lt;p&gt;Hi everyfriend, I just do a new game site.I am sure.You will very like it.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.thegoodgames.com" rel="nofollow noopener" target="_blank" title="http://www.thegoodgames.com"&gt;http://www.thegoodgames.com&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;May you check it? Many thanks.:) Amazing Games.:) secret..&lt;/p&gt;&lt;p&gt;The game | cool games | racing games | arcade games | cooking games&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jakep Deandea</dc:creator><pubDate>Sun, 13 Oct 2013 00:14:53 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-1068141289</link><description>&lt;p&gt;you should be able to play it with wine, a linux program which allows you to run windows programs.  really quick and easy to install if you have ubuntu&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">lala</dc:creator><pubDate>Wed, 02 Oct 2013 21:04:10 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-1057134107</link><description>&lt;p&gt;Love the newest particulars update, the new alpha levels are great&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ben</dc:creator><pubDate>Tue, 24 Sep 2013 10:40:28 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-1055447252</link><description>&lt;p&gt;Please Linux version?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">qwqwqw</dc:creator><pubDate>Mon, 23 Sep 2013 01:48:31 -0000</pubDate></item><item><title>Re: Innovations in Games: My Thoughts</title><link>http://www.seethroughstudios.com/2013/07/innovations-in-games-my-thoughts/#comment-1023051710</link><description>&lt;p&gt;Despite not having as much innovation as would be nice, there's definitely no shortage of it, even on the game side, I have a list about 50 games long on Steam I still need to get to, many have fascinating innovations, whether they're small (Far Cry: Blood Dragon) or big (Fez/Braid).  Sometimes innovation can be taking a really old game style and polishing it until it shines (Hammerwatch).&lt;/p&gt;&lt;p&gt;On the business side, (tying in with discussions from the greenlight post), the flood of new games on Steam now and more later, will be a boon if even a few of them become hits, this innovation on the business end means many people will get to experience many more innovations on the game/creative side.&lt;/p&gt;&lt;p&gt;I'm personally still thrilled that Christine Love has been able to have her works on Steam, Analogue: A Hate Story and the expanded release Hate Plus are both games I'd never have expected to have found on Steam.  I bought them on a whim and barely a month goes by that I don't think back on the game and the stories within it, sincerely moving stuff!&lt;/p&gt;&lt;p&gt;As a final side note on ambition, absolutely no game (that is likely to get a release on steam or other platforms) is going to be easy to make, it'll always take serious effort and drive to get it out no matter the platform (I once spent 4 months building a pokemon simulator in Excel for a club RPG game day and even that was full of bugs!).  I view all games as being ambitious both creatively and effort wise, even if I don't enjoy a game or love it myself, it doesn't mean the creator didn't pour out their own effort and creativity into it (mechanic-wise or even coding wise!)&lt;/p&gt;&lt;p&gt;I hope the industry can keep growing up more and more and expanding creativity further and further til I can go into a game store and see thousands of games, pick one out from a genre I like and take it home for an experience, like we have with books today!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Smith</dc:creator><pubDate>Fri, 30 Aug 2013 04:35:13 -0000</pubDate></item><item><title>Re: &amp;#8220;Yay!&amp;#8221; But &amp;#8220;Hmm&amp;#8230;&amp;#8221; The Ramifications of the 100-Game Greenlight</title><link>http://www.seethroughstudios.com/2013/08/yay-but-hmm-the-ramifications-of-the-100-game-greenlight/#comment-1023019745</link><description>&lt;p&gt;Approve.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Saul</dc:creator><pubDate>Fri, 30 Aug 2013 03:27:29 -0000</pubDate></item><item><title>Re: &amp;#8220;Yay!&amp;#8221; But &amp;#8220;Hmm&amp;#8230;&amp;#8221; The Ramifications of the 100-Game Greenlight</title><link>http://www.seethroughstudios.com/2013/08/yay-but-hmm-the-ramifications-of-the-100-game-greenlight/#comment-1022983706</link><description>&lt;p&gt;It's an interesting problem to have but given that many people (including myself) will barely touch a game if it's not on their steam list, it's probably better for everyone overall.  Best of luck to you guys in reaching that milestone!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Smith</dc:creator><pubDate>Fri, 30 Aug 2013 02:45:29 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-1003291296</link><description>&lt;p&gt;You can play it now on &lt;a href="http://kongregate.com" rel="nofollow noopener" target="_blank" title="kongregate.com"&gt;kongregate.com&lt;/a&gt;.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Friendly Surveillance Robot</dc:creator><pubDate>Fri, 16 Aug 2013 02:38:57 -0000</pubDate></item><item><title>Re: Flatland Extras</title><link>http://www.seethroughstudios.com/flatland-nostalgia/#comment-1003286948</link><description>&lt;p&gt;I loved the game, and I hope you make a sequel using the same mechanics. I loved the book, and it was cool getting immersed into that world (even though the combat mechanics were much different in the book). Nice job. Wish it was longer.&lt;/p&gt;&lt;p&gt;The music is also quite wonderful. Just so people know, to download you need to click on MP3 (or WAV) and then right click on the black page that comes up. Select "Save as." It took me a minute to figure that out.&lt;/p&gt;&lt;p&gt;Also, thanks so much for letting us play the game for free! And more importantly, for letting us download that awesome music for free... I will always think of my time as a lowly isosceles triangle when I hear it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Friendly Surveillance Robot</dc:creator><pubDate>Fri, 16 Aug 2013 02:30:18 -0000</pubDate></item><item><title>Re: Getting Social, Part 1: Fear of the Internet</title><link>http://www.seethroughstudios.com/2013/08/getting-social-part-1-fear-of-the-internet/#comment-995885678</link><description>&lt;p&gt;I help you.&lt;br&gt;How is it going? :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">XHUNterX</dc:creator><pubDate>Sat, 10 Aug 2013 17:50:28 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-989808780</link><description>&lt;p&gt;Weird... when you say 'the link to the torrent for mac doesn't work', are you not getting to the webpage with the torrent, or is the actual download not working?&lt;/p&gt;&lt;p&gt;We haven't seen the level 4 problem at all, will have to see if we can replicate it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Paul Sztajer</dc:creator><pubDate>Mon, 05 Aug 2013 21:23:26 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-989040089</link><description>&lt;p&gt;Flatland:&lt;br&gt;The link to the torrent for mac doesn't work. &lt;br&gt;I downloaded it directly, but the game freezes and needs to be forced quit every time I reach lvl 4 or select it from level select.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zac</dc:creator><pubDate>Mon, 05 Aug 2013 07:17:42 -0000</pubDate></item><item><title>Re: Innovations in Games: My Thoughts</title><link>http://www.seethroughstudios.com/2013/07/innovations-in-games-my-thoughts/#comment-988953137</link><description>&lt;p&gt;Thanks Richard! Yeah, it's a really thorny topic, and it was really interesting seeing the AAA side of things on the panel.&lt;/p&gt;&lt;p&gt;Definitely hit the nail on the business vs creative innovation. It's really interesting how people are lining up to innovate on the business side of things.&lt;/p&gt;&lt;p&gt;Your point about Dear Esther is interesting as well - it actually highlights something I've realised over the last few days. I really don't like the word 'innovation' at all. I also really dislike it when people are really hung up over whether their ideas are unique or innovative.&lt;/p&gt;&lt;p&gt;Because at the end of the day, it's really easy to come up with a unique idea. What's hard is to actually execute on a gameplay experience, and what's really hard is to execute on a unique experience. The idea is so much less important, and so much easier to generate, than the general consensus would believe. In other words: a good, unique idea can get people in front door, but it won't make your game a success.&lt;/p&gt;&lt;p&gt;As you say though, we are definitely progressing ok. I like to push for more ambitious innovation, coz it's what I find interesting. At the same time, we're doing pretty well at making new things.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Paul Sztajer</dc:creator><pubDate>Mon, 05 Aug 2013 04:00:43 -0000</pubDate></item><item><title>Re: Innovations in Games: My Thoughts</title><link>http://www.seethroughstudios.com/2013/07/innovations-in-games-my-thoughts/#comment-987739457</link><description>&lt;p&gt;Good write-up Paul, it's a topic you've nutshelled decently since innovation can be a misleading or often nebulous term at the best of times.&lt;/p&gt;&lt;p&gt;For the sake of argument, I see two types of 'innovation', despite being mutually inclusive to one another - business and creative innovation. We're seeing a lot of tremendous progress with the former, such as paying for alpha models/game pitches, the successful spread of game platforms, advances in manipulative and cunning monetisation, and even seasonal discounts/bundles in online marketplaces. All these varying contribute to the design of games, or even how games are perceived creatively.&lt;/p&gt;&lt;p&gt;With the other type of innovation, it gets tricky, because you're placing an objective label on something that's very much subject to preference. For example, I don't find Dear Esther at all daring, not even from a conceptual point of view. But you can, of course, make concrete observations of games that others may not have considered, and productively use that shared knowledge for future game making or analysis. I therefore think it's more important to first 'innovate' ways we look at games creatively, before considering whether we need to 'make' more innovation. As you say 'More perspectives means more ambitious innovation.'&lt;/p&gt;&lt;p&gt;That's not to take away from your other thoughts, which are pretty sound in getting more diverse and ambitious titles. For instance, I'm totally with you in needing more women and more people who aren't as obsessional over games (like yourself) to be designers. But I think we're pretty insatiable or impatient when it comes to playing new types of experience. Considering we're making in a hyper-consumerist, ADD society, I think we're progressing ok. We're still an infant industry and we're making new ideas, even if the stories are shit, the interface is unpolished or it's a one-trick pony. These are still games that need to be made so we can think and design our way to a better future.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Worsley</dc:creator><pubDate>Sun, 04 Aug 2013 00:39:37 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-986186962</link><description>&lt;p&gt;Thanks!  I'll check it out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonah</dc:creator><pubDate>Fri, 02 Aug 2013 13:12:33 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-985106148</link><description>&lt;p&gt;Fixed - Thanks for pointing that out!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pdyxs</dc:creator><pubDate>Thu, 01 Aug 2013 18:37:32 -0000</pubDate></item><item><title>Re: Games</title><link>http://www.seethroughstudios.com/games/#comment-985077639</link><description>&lt;p&gt;Hey guys,  The Flatland WIndows zip file is corrupt?  Both 7Zip and Winrar are reporting so.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonah</dc:creator><pubDate>Thu, 01 Aug 2013 18:07:43 -0000</pubDate></item><item><title>Re: Box2FP Tutorial &amp;#8211; Making Games with FlashPunk and Box2D</title><link>http://www.seethroughstudios.com/2011/06/box2fp-tutorial-making-games-with-flashpunk-and-box2d/#comment-952550672</link><description>&lt;p&gt;Hi,&lt;/p&gt;&lt;p&gt;I was having this error:&lt;/p&gt;&lt;p&gt;Error: Type was not found or was not a compile-time constant: b2World&lt;/p&gt;&lt;p&gt;After some browsing around and trying some stuff, I tried switching the folder structure to something different than what you are showing on the video, as hinted on this post: &lt;a href="http://bytecrow.wordpress.com/category/english/among-the-wormhole-and-arrive-at-the-parallel-terminal/" rel="nofollow noopener" target="_blank" title="http://bytecrow.wordpress.com/category/english/among-the-wormhole-and-arrive-at-the-parallel-terminal/"&gt;http://bytecrow.wordpress.c...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;FlashProject&amp;gt;src&amp;gt;Box2D&lt;br&gt;FlashProject&amp;gt;src&amp;gt;net&amp;gt;box2fp&lt;br&gt;FlashProject&amp;gt;src&amp;gt;net&amp;gt;flashpunk&lt;/p&gt;&lt;p&gt;Now the library is working. Hope this helps&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nyarlathotep Rodriguez</dc:creator><pubDate>Fri, 05 Jul 2013 00:45:00 -0000</pubDate></item><item><title>Re: Launching the Bot</title><link>http://www.seethroughstudios.com/2013/03/launching-the-bot/#comment-926155000</link><description>&lt;p&gt;hi paul! congrats on getting the game launched!!! Sorry I wasn't able to make it for the launch event but glad to the see it doing so well and getting positive publicity&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ritik</dc:creator><pubDate>Mon, 18 Mar 2013 10:16:43 -0000</pubDate></item><item><title>Re: Launching the Bot</title><link>http://www.seethroughstudios.com/2013/03/launching-the-bot/#comment-926154996</link><description>&lt;p&gt;Just want to congratulate you guys on the release! You should be proud of finally getting to this stage, getting to the point where you say "Thats it, we releasing it"... and getting it out there! Its the final boss hurdle that many will always struggle to get past.&lt;/p&gt;&lt;p&gt;No matter how successful or how fun it may be, you guys are looked up upon as an example to all us Indies, and really inspiring us as well! Be proud, and Keep up the good work!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Arma</dc:creator><pubDate>Thu, 14 Mar 2013 04:55:48 -0000</pubDate></item><item><title>Re: Infinite Runners and Roguelike-likes&amp;#8230;</title><link>http://www.seethroughstudios.com/2012/11/infinite-runners-and-roguelike-likes/#comment-926154993</link><description>&lt;p&gt;The due date has already finished! We have a couple of announcements coming very soon about 'Iron Dev'.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David</dc:creator><pubDate>Thu, 22 Nov 2012 05:42:05 -0000</pubDate></item><item><title>Re: Infinite Runners and Roguelike-likes&amp;#8230;</title><link>http://www.seethroughstudios.com/2012/11/infinite-runners-and-roguelike-likes/#comment-926154992</link><description>&lt;p&gt;Looking forward. When is the due date again?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">hardusludusu</dc:creator><pubDate>Thu, 22 Nov 2012 05:36:16 -0000</pubDate></item><item><title>Re: Holy Development Update Batman!</title><link>http://www.seethroughstudios.com/2012/11/holy-development-update-batman/#comment-926154983</link><description>&lt;p&gt;"The one bit of news is that we released ‘Shapes on a Plane‘, a shape-creation tool onto the unity asset store, and it’s had a grand total of 13 purchases! If you have a plane that’s in need of some shapes, you should totally buy it – you could be our lucky 14th!"&lt;/p&gt;&lt;p&gt;Comedy gold :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dan Toose</dc:creator><pubDate>Thu, 15 Nov 2012 02:04:02 -0000</pubDate></item><item><title>Re: &amp;#8220;Rolland&amp;#8221; Mock-up</title><link>http://www.seethroughstudios.com/2012/09/rolland-mock-up/#comment-926154970</link><description>&lt;p&gt;The robots are so damn cute!! Loving the art - awesome crayon texture in the background :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Monique</dc:creator><pubDate>Mon, 29 Oct 2012 10:34:52 -0000</pubDate></item></channel></rss>